Recovering a superstar removes them from a week’s show, though, and if it’s a six-week injury then they’ll have to use at least two cards over a two-week period to recover them. This means it’s likely that injury recovery power cards will have been accumulated over time and they can be used to recover any injured superstars. If your opponent is good at managing stamina then they’ll never have any injuries. Where this card falls slightly flat is in future seasons. This can cause bad free agent signings or just a bad show that gives you an advantage. They might desperately scramble to put on a show without all of their top stars so that they don’t lose any of their most important wrestlers. The second reason is that it makes your rival overthink – if it’s a human, of course. Having injured superstars for a long time can allow you to build up a healthy lead. The injuries are quite severe too as I’ve seen four, five and even six-week injuries dished out. The first reason is the obvious one you injure two superstars on a rival’s roster. This card is good for a couple of reasons: Mick Foley’s ‘Cactus Jacked’ power card randomly injures two superstars from an opposing brand’s next show. If you’re committing to a 10-season (or longer) journey, Eric is a good pick. However, it’s likely that you’ll be playing catch-up versus most other GMs.īy the time you get to make the most of your power card, you could already be 3 or 4 season wins behind. Arenas are expensive but the latter three options only cost $10,000 – $15,000 each, so you’re saving $30,000 – $40,000 with Eric’s card in the first year.Īs you progress through the seasons, Eric’s card becomes much more effective. In Season 1, you’ll unlock 5 arenas but only upgrade your crew, special effects and advertising once. This is a pretty valuable card but it only becomes most valuable in later seasons. Eric BischoffĮric Bischoff’s card, ‘Backstage Booking’, allows you to book all of your logistic costs for the week for free (not including unlock costs). And if you really want to sign one, keeping an extra $130,000 back from your draft budget is pretty easy. They’re good, but you can perform just fine without them. However, signing a legend ties you down to the future expense of needing to renew their contract – or you can release them but you’ll probably need to replace them with a free agent with lower popularity, less star power and no rivalries.Īlso, legends don’t give that much benefit. Potentially saving $130,000 for free is pretty handy and you can already see how it dwarfs the benefit of Kurt’s power card. Hulk Hogan, the most popular legend in the game, costs around $130,000 to sign on a 10-week contract. Getting to sign a legend for free can be valuable. This allows you to sign a legend for free on a 5 or 10-week contract (and you should always go for the latter). Your custom superstar’s power card is the same as the card William Regal had in 2K22, the ‘Legend Whisperer’. Logistics booking costs are free this weekĪll charity promos are free and results doubled for the week Injure two random superstars on opposing brand’s next show Power cards in the store are free this week Increase all active rivalries by one level Permanently sign an opponent’s superstar next week GMĮarn twice as much from arena attendance this week This tier list ranks every GM’s power card and breaks down how to use each one most effectively. WWE 2K23 introduced a range of new GMs (and changed some of the existing ones) within its beloved MyGM mode.Įach GM gets a unique power card that can be used once per season. Xavier Woods is the top pick for shorter or medium length saves. TL DR: Stephanie McMahon is the best GM to pick for long-term MyGM saves.
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